Hana Miklos

hana.e.miklos@gmail.com // github.com/fizbook1

Software development, photography, 3D artistry

  • 2021-2024 Game Development at Malmö University

  • 2020-2021 Various individual courses (Interaction Design, Photography, Creative Writing)

  • 2018 Summer job at Markona AB

  • 2016-2019 Information and Media Technology at Stockholm Science and Innovation School

Competencies

  • Fluent in Swedish and English

  • Basic understanding of Spanish

  • Familiar with all things computer, hardware as well as software

  • Avid photographer with a brief yet very helpful formal education

  • Familiar with plenty of accessibility guidelines for digital user interfaces

  • Competent interface and graphic designer

  • Familiar with component level electronics and soldering

Software and programming languages

  • Very knowledgeable in C# / .NET

  • Knowledgeable in C++

  • Somewhat knowledgeable regarding web (HTML, CSS, JS)

  • Somewhat familiar with Embedded C

  • Somewhat familiar with SQL (primarily PgSQL)

  • Familiar with Git

  • Adobe Suite

  • Microsoft Office Suite

  • Inkscape

  • Autodesk Inventor 2019

  • Autodesk Maya 2022

Programming Projects

Procedural Tactical RPG #1

A small passion project of mine which admittedly does not receive as much time and attention from me as it really should. The game features simple tile system where the battles take place. Terrain differences and unit counters have to be considered carefully when picking fights - charging your cavalry into a line of pikemen set up in a forest is a recipe for disaster. A successful battle might leave you with new potential recruits, gained experience and fresh equipment to ensure the next battle goes as well as possible.

Roadmap

The map generation needs work - more textures and terrain variety. The ability to inspect units needs to be implemented, as well as the ability to swap out weapons and armor. An intelligent AI for the enemy units is planned. The player will also be able to customize their color, as well as actually create a starting party of 3 units and customize their stats within reason (similar to 90s and early 00s CRPG character creation). An end goal also has to be added - an overarching gameplay loop such as the one found in Into The Breach or FTL: Faster Than Light by Subset Games is compelling and something in a similar style is likely to be implemented.