CV & Portfolio Amélie Fast

I’m a product designer who have involved both my professional and hobby life in design ever since I was very young. I’ve worked with everything from designing the global VR department at Tetra Pak to designing beautiful festival costumes.

Contact me at:

E-mail: Amelie.kristina.fast@gmail.com

Instagram: PorcelainAmelie

Linkedin: Amélie Fast

Awards:

  • Represented Malmö University at Southern Swedish Design Days 2022 with my innovative laminated ash and linen shoe

  • Represented Mamö University at Blooming Malmö University Graduation Exhibit 2023 with a complete sustainable outfit

Work

  • Icon Designer at Symetri and Tetra Pak

    Sep 2023- Jan 2024

    I was recently hired at Symetri to overhaul the iconography at the internal Symetri/Tetra Pak software. They’ve had issues with outdated design leading to difficulties learning and issues for people with vision impairments. I came with my expertise in symbolism and design to overhaul not only the icons but the way to create icons making an organized system and supporting resources for future icons once I’m no longer there. It has been amazingly fun to be able to stretch my knowledge.

  • Design Supervisor at FOMP

    2022-2023

    I helped a startup company who required a designer to oversee their sketches and designs before starting prouction. I helped there to both give them the push they needed but also hone my design skills in the real world. While I was there I read through their designs and decisions and consulted on improvements, changes and edits in order to make the product more viable for its use case.

  • Summer worker at Tetra Pak

    2017-2020

    I’ve worked there for many years and among the things I’ve done I’ve;

    • Been responsible for the creation of the Global VR department where we designed the experience for global VR communication.

    • Worked for 2 years as an Icon designer for inhouse software.

    • Worked as an assembler to better understand the practical side of the products Tetra Pak provides

Education

  • Malmö University - Product Design

    August 2020- Summer 2023

    Studied product design and graduated this spring

  • Polhem gymnasie - Design and Product Development

    August 2014-June 2017

    A giving experience growing up that taught me many of the design principles I now hold close

Software and Licenses

I’m educated in Affinity, Fusion 360, Solidworks, Office, Miro, the Adobe Suite aswell as AutoCad and ClipStudioPaint.

I have a class B drivers license

Basic Universal Clothing

As my thesis I decided to focus on the peoples need for clothing. In order to do this I studied with various methods what people need, what they do and how they use their clothing. This then resulted in a full outfit being designed with economic, social and enviromental sustainability in the forefront. Below we’ll follow one of the investigative methods and how it helped shape the final garments.

First a small pre-study where I figured out where people possibly could want to add or change things, this was done by studying 30 garments and where their details lay.

An overall was chosen as its gender neutral, simple to understand and gives ample room for change and modifications. Ofcourse it had to be sewn together! The cloth was canvas like to give the metaphorical weight of “a blank canvas”

The lessons learned from the testing and previous interviews and theory gave the project a requirement list. After a lengthy sketching phase a design was chosen that filled all the boxes.

This study resulted in a comfortable, stable, protective and versatile outfit of two linnen pieces and two denim covers. To prove it’s comfortability and usability the garments were worn on a lengthy jog throughout Malmö City. The outfit was hailed by the participants for its big pockets, its innovative style and the safety it brought them in their normal every day tasks.

Details like pockets and such were made for the user to play around with, but they could also play with having/not having arms and the lengths of all the limbs. The “Jokers” were there to give the user the ability to express something they felt were missing or was too restricting.

All of the users had great fun and spent a lot of time testing, modifiying and playing around with all the details in order to make what they felt were their dream garment. A lot of details were unique and gave really interesting information for the study. Here we could really see the shortcomings and the things the market had done right and also what the future garment should look like.

Portfolio

Hey! There’s never a calm day without a design project in my household, here you will get a taste test of my fashion projects, my product design and costuming!

Fashion Projects

Lately a lot of my design work has gone into my pashion, fashion and related products. This has led to a lot of learning and exploring of different materials, solutions and obstacles that consumers today face.

This is a short gif of a sketching method often used while designing

En teknisk skiss av arbetsbyxor

Here’s an example of a pair of work shorts that were designed with longevity in mind.

Sketching and technical sketches can take a bunch of different forms, here we see both simple technical sketches and real life patterning.

Product design

Since I’ve been a product design student since high school I’ve had a lot of time to work on a lot of different projects, here are some!

If you visited Southern Swedish Design Days you might have spotted this in an exhibition representing Malmö University! This was a project that tried to make laminated wooden shoes.

3D Design and printing

Fixing my computer by using flow dynamics and creative solutions to properly cool an air starved system.

Here are some smaller design projects I’ve worked on, one is a safety ring packed with electronics to monitor and send distress calls at a concert. The other is a simple bar stool.

Im often tasked with doing informational illustration to show off functions, design or usage of a product.

I’ve owned an AIO system that has been starved of air since I bought it. I decided to fix that by creating 3D printed airducts and attaching fans aswell as creating new inlets. This way I can pump fresh air in and out. Statistically this improves the performace by 40% and will help a lot in the longevity of the parts also reducing the likelyhood of it becoming e-waste.

Costuming

Costuming requires a steady workflow and a wide variety of skills, you need to become a sewist, a machinist, a 3D modeler, a hair stylist, a makeup artist and so much more all in one big project.

These arms show a lot of the types of work that I do. The hands are hand modeled on worbla, The arms are glued together EVA foam, the joints are all 3D printed and joined upon a form fitting chest rig. The hands are then spray and brush painted. All this is then hoisted up by rings attached by wires to my real arms to give them motion.

Here’s an asortment of costumes I’ve made, usually a project like this is planned and made over a whole year and includes many different design and exploration stages.

Currently I’m working on a new ambitious project requiring a lot of planning and resources, that’s why I’m enlisting the help of a lot of friends and companies. It’s always important for me to build a network of knowledge, resources and manufacturing so that all projects have the chance to become the best they can.

This is a 3D modeled prop for an upcoming costume that was made to be able to be printable, press the thingiverse button and it’ll take you to where you can download and make it yourself!