Hana Miklos
Effects and Interface Programmer
Specialization
Particle System and Editor
For my specialization project, I decided on creating a particle system and an associated editor to allow myself and others to easily create particle emitters for use in FeatherEngine, our project groups custom game engine.
I chose this as my specialization as I enjoy seeing the visual results of my work, something that very naturally follows working with particle systems. In addition, I thought it would be a useful tool in the remaining game projects.
Read more about my process working with this here.
Group Projects
Here are the game projects I’ve taken part of as part of my studies at The Game Assembly and Malmö University.
Project #1: H.Y.M.T Wormlane
Fast-paced “endless” runner game
Project #6: Spite: Catharsis
Top-down action role-playing game
Project #2: Irrbloss
Puzzle game for mobile devices
Project #7: Untitled Journey Clone
Third person narrative adventure game
Phone
+46723685294
Project #3: Amen To Mayhem
2.5D platforming game
Project #8: Unknown Game
VIDEO GAME
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
Project #4: The Gourdian
Top-down adventure game
MAU Project: Loop Guy
Top-down 2D action-adventure game
hana.e.miklos@gmail.com
https://www.linkedin.com/in/hana-miklos/