Hana Miklos

Effects and Interface Programmer

Specialization

Particle System and Editor

For my specialization project, I decided on creating a particle system and an associated editor to allow myself and others to easily create particle emitters for use in FeatherEngine, our project groups custom game engine.

I chose this as my specialization as I enjoy seeing the visual results of my work, something that very naturally follows working with particle systems. In addition, I thought it would be a useful tool in the remaining game projects.

Read more about my process working with this here.

Group Projects

Here are the game projects I’ve taken part of as part of my studies at The Game Assembly and Malmö University.

Project #1: H.Y.M.T Wormlane

Fast-paced “endless” runner game

Project #6: Spite: Catharsis

Top-down action role-playing game

Project #2: Irrbloss

Puzzle game for mobile devices

Project #7: Untitled Journey Clone

Third person narrative adventure game

Phone

+46723685294

Project #3: Amen To Mayhem

2.5D platforming game

Project #8: Unknown Game

VIDEO GAME

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

Project #4: The Gourdian

Top-down adventure game

MAU Project: Loop Guy

Top-down 2D action-adventure game



E-Mail

hana.e.miklos@gmail.com

LinkedIn

https://www.linkedin.com/in/hana-miklos/